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Inheritance Gambit

Is This The End Of Humanity As We Know It?

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Player Run Plots (PRPs)

So you’ve got this idea for a story. You want to save a town. Or maybe that’s not it. Maybe you’d rather take over a town. Maybe you want to fight your nemesis in his secret lair or RP about getting that thing your character has been wanting to stabilize his powers. Maybe you’ve got an epic planned out that will shake the world and bring tears of joy to the eyes of all who read it.

How do you go about doing it? How do you know if you can do it at all?

On Inheritance Gambit we want players to be able to tell their stories with a minimum of hoop-jumping. At the same time we want to provide a stable, cohesive, living world for those stories to be set in and that means necessarily restricting some of what can happen. Below we’re going to go over the details of what exactly those restrictions are, but before we get to that we want to make sure one thing is very clear: We’re all here to tell stories. All of us. That means staff is empowering the Players to do so.

Now, let’s get to the details.


Playing In Your Own PRPs

On Inheritance Gambit, it is perfectly acceptable for a Player to have a Character in a Scene or Plot they are running. Most of our Players are here to roleplay their own Characters.

On Inheritance Gambit, it is perfectly acceptable for a Player’s Character to be the ‘star’ of the Scene or Plot they are running. No one knows your Character better than you!

Why do we take this stance, which is contrary to the generally accepted MU* PRP format? Staff feels that the issue should be self-regulating.

Generally, the policy of either not being in your own Scenes or not “starring” in your own Scenes is to keep Players from giving themselves some sort of advantage. On Inheritance Gambit, conferring any kind of game balance disrupting advantage on yourself is largely not possible. In addition, Staff feels if the Scenes you’re running are too rigid or scripted or other Players don’t have anything to do but watch your character Be Awesome, no one is going to want to be in the scenes you run.

If you are running a Scene or Plot either that your Character is in, or is about your own Character, remember that no one likes feeling like an extra in a movie. While the Scene or Plot might be about some element of your Character’s past or a goal of theirs etc., a good storyteller makes sure that everyone in the Scene is engaged and gets a moment to shine. Just because the Plot might be about your character doesn’t mean you can’t drag in elements from other Character’s stories to enrich your own.


NPCs and Locations

Let’s face it. You’re going to need to need to create NPCs when you’re telling and you may need to create locations as well. And that’s fine. Much as we want you to tell stories, we want you to populate those stories with interesting characters as well. A good support cast always makes a plot better and a good setting can really make a story come alive.

So go ahead. For the most part Staff is perfectly fine with you creating what needs to be created for your stories. The grid itself covers a fair amount of space that’s only generally described and most of the towns, cities and so on in the off grid portions of the immediate area are left for players to establish. When dealing with NPCs specifically, there are a few guidelines we’d like to set out for what constitutes something that can be created at will or off the cuff and what constitutes something Staff needs to be involved with (or at least know about).

Please talk to staff if you want to:

  • Create or use an NPC with a more than moderate amount of on-grid influence. Town mayors, guild leaders, corporate executives, detectives, crime bosses and super-villains of less than globe spanning power are all fine. The President of the United States, the head of Hydra, etc. and their immediate subordinates are things we’d like to talk about first. The rule of thumb here is ‘if whatever they do could be countermanded by someone who isn’t himself the biggest power in the area’ then you’re good.

PRP Types and Requirements

Staff wants Players to be able to tell the stories that they want to tell with a minimum of hoop jumping. Staff also wants to maintain a coherent, believable world that reacts to events and player actions. The PRP policy is the compromise between those two desires.

On IG there are three kinds of plot, divided by what kind of impact they have on the game world, and thus what kind of oversight they need from staff.

Please note: A plot must be in our system (found here) in order to submit for Plot Experience, even if there is no staff approval or oversight involved. A plot does NOT need to be in our system for you to run a scene for it. You CAN put the plot up and submit for Plot Experience retroactively. 

 

Level I Plots: Does not require Staff oversight. Does not require Staff approval.

A plot is level I if it primarily affects consenting PCs, assets controlled by consenting players (teams, NPCs, companies, etc), or changes the status quo of an on grid area/entity not larger than a single district (examples: West Side, Central). Level I plots may be run in any place on or off the grid, at any time, by any player without needing to run it by staff. Seriously, feel free.

For Level 1 plots please do not:

  • Substantially shift the balance of power on a global scale on either a political or corporate level.
  • If on grid, make rapid, sweeping changes to the nature of districts. Because these kinds of plots can be run by anyone at any time it’s important that, say, the West Side of Chicago not be cleaned up of crime and drugs and turned into a glittering bastion of civilization one day by one player only to be turned into a riotous anarchistic mess the next day by another.
  • If on grid, include massive property damage or destruction of assets not owned by a consenting player, or massive loss of life. The IC authorities tend to respond quickly and harshly to either situation. A bit of property damage, wrecked buildings, etc, kind of comes with the genre, but please don’t level our neighborhoods. Other people have to play in them.

For Level I Plots, you will need:

  • To add your plot using our ‘add plot’ button found here. That’s it, and it’s mostly so we can keep track of things when handing out experience.

 

Level II Plots: Does need Staff approval. Does not need Staff oversight.

This is category is for things that have more grid impact than the often personal stories told with Level I plots. This is when you want to affect and change things. Staff thinks that’s great, we just need to know what is changing and how, hence the need for approval.

A plot is Level II if it makes major changes to the status quo for an on grid entity larger than a single district – such as the entire city of Chicago or major portions thereof, a mega corporation, or an entire nation – that is not the purview of a single Player OR if it makes changes in the way the world functions that is likely to impact other Players.

For example, a plot involving the assassination of the Mayor of Chicago would be Level II because it changes the city for everyone, whether or not they are involved in the plot. Conversely, a plot that involves a war between Russia and the EU might not be level II if the end result of the war doesn’t change the world’s balance of power. Thus, people not involved or not interested can essentially ignore the plot. The impact on them is minimal and the plot can be run at Level I.

For Level II Plots please do not:

  • Make major changes to your plans without telling us. Staff has all run plots at one time or another and we know things change. We don’t need to be kept abreast of every little thing and we want you to have maximum flexibility in your story telling. But, if you get that brilliant idea to take things in an entirely different direction, or you realize that events call for more mayhem than you’d previously discussed with us, drop us a line just so we can give it a nod.

For Level II Plots you will need:

  • To submit the plot using the add plot button (link above) with some idea of what you are going to do. You don’t need all the details, but Staff will want the broad strokes of how your plot will change things and what things they will change. Don’t be afraid, we don’t bite.

 

Level III Plots: Does require Staff approval. Does require Staff oversight.

Some concepts, characters and places hold central positions in the metaplot of Inheritance Gambit or in the way the world is set up. These are generally marked with an * somewhere on our website, but include things like the Genophage, the world’s overall political order, the absence of aliens and cosmic artifacts from Earth. Things of that nature.

Any plot affecting things fundamental to how the world is set up, or characters, places or concepts marked with a * is a Level III plot and must be submitted to staff who will probably want a fair amount of detail. This is not meant as a discouragement or punishment for wanting to do big things. It is more intended to make sure the core tenets of how our world works change in ways that A) are fun, B) are not disruptive and C) are consistent with the OOC goals that the setting was designed around.

Fair warning, some things will not be changeable at this level. Staff is unlikely to allow a cure for the Phage for instance. However, if you want to ask about what might be possible or you have some ideas for how things might change feel free to toss them at us. If we like them, we’ll work with you to figure out a general direction you can run and then set you loose.

To be clear, just because a plot involves one of our central concepts or characters doesn’t necessarily make it Level III. Many people know about the Phage, for example and are attempting cures. It’s not unreasonable a player would want to center a plot around the search for a cure. Such a plot would only be Level III if the player wants to cure the Phage or make a major breakthrough.

For Level III Plots please do not:

  • Be offended if we say no. We love to hear your ideas, we really do, but for the sake of consistency there will be some things that are not possible not matter how cool they would be. Again, we don’t bite and if you have an idea we’d love to hear it. Just be aware that things central to our setup here will change slowly if at all.

For Level III plots you will need:

  • To submit your plot in a fair amount of detail. We will work with you on this and it’s fine to come with us with just a ‘what would it take to do X’ kind of question. But before the plot begins we will have to hash out what the end state of the major world set pieces is going to be.

 

Plot Abandonment:

We don’t see this coming up much but as a general rule if a plot has gone for more than a couple months (60 days) without any activity Staff reserves the right to declare it dead. Mostly this policy exists so that set pieces and NPCs that other people might want to use aren’t locked in by plots that no one is pursuing.

 

Revision History
  • 2017-10-10 by Galactica – Policy Created
  • 2018-01-07 by Reliant – Policy Revised

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  • Pedal to the Metal
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  • Talk the Talk
  • The Power of Deduction
  • The Weight of Reputation
  • Tough as Nails
  • Trust Fund Baby
  • Uncanny Accuracy

Powers

  • Animal Control
  • Creature Summoning
  • Disguise
  • Duplication
  • Elasticity
  • Energy Absorption
  • Energy Blast
  • Flight
  • Gadgeteering
  • Harm
  • Healing
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  • Invisibility
  • Item Summoning
  • Machine Control
  • Machine Control (Hacking Variant)
  • Material Mimic
  • Natural Weapon
  • Phasing
  • Plant Control
  • Power Amplification
  • Power Nullification
  • Power Replication
  • Precognition
  • Regeneration
  • Shape-Shifting
  • Shielding
  • Slowing
  • Super Agility
  • Super Intelligence
  • Super Senses
  • Super Speed
  • Super Strength
  • Super Toughness
  • Telekinesis
  • Telepathy
  • Teleportation
  • Teleportation: Portals (Variant)
  • Theme: Chaos Conduit (Mutant Only)
  • Theme: Corruption
  • Theme: Dark Conduit (Mutant Only)
  • Theme: Electricity Projection
  • Theme: Energy Manipulation
  • Theme: Fire Projection
  • Theme: Frost Projection
  • Theme: Gravity Manipulation
  • Theme: Light Conduit (Mutant Only)
  • Theme: Shadow Projection
  • Theme: Super Form
  • Theme: Technology
  • Wall-Crawling
  • Weather Control

Enhancements

  • Accelerated Growth
  • Alarm Bypass
  • Alertness
  • All the Things
  • Animal Telepathy
  • Banish Darkness
  • Black Bargain
  • Bloody Weapon
  • Built-In Wi-Fi
  • Capacitance
  • Cat’s Landing
  • Chessmastery
  • Close Observation
  • Cocoon
  • Collective Teleportation
  • Complex Summoning
  • Conductive Trip
  • Convincing
  • Critical Hit
  • Dark Aura
  • Dark Rites
  • Dark Sight
  • Dazzle
  • Defensive Blasts
  • Defensive Phasing
  • Disposable Duplicates
  • Distant Power Nullification
  • Dryad Step
  • Eagle-Eyed
  • Effective Duplication
  • Eye of the Needle
  • Familiar Presence
  • Fast Healing
  • Featherstep
  • Fire Control
  • Fortean Storm
  • Friend to Flames
  • Full Nullification
  • Full Sensory Overload
  • Giant Illusions
  • Growth
  • Horrifying to Behold
  • Hot Blooded
  • Human Pincushion
  • Ice Slick
  • Icy Aura
  • Immortal
  • Implacable
  • Improved Reaction Time
  • Intense Training
  • Ionize
  • Jaunt
  • Juggernaut
  • Kinetic Acceleration
  • Lasting Harm
  • Lingering Power Amplification
  • Lingering Power Replication
  • Lingering Weather
  • Long-Distance Telekinesis
  • Long-Distance Telepathy
  • Long-Range Blaster
  • Luck Curse
  • Machine Language
  • Mark and Recall
  • Master Absorption
  • Master Animal Control
  • Master Creature Summoning
  • Master Disguise
  • Master Duplication
  • Master Elasticity
  • Master Energy Blast
  • Master Flight
  • Master Gadgeteering
  • Master Hacking
  • Master Harm
  • Master Healing
  • Master Illusion
  • Master Influence
  • Master Invisibility
  • Master Item Summoning
  • Master Machine Control
  • Master Mimicry
  • Master Natural Weapon
  • Master Phasing
  • Master Plant Control
  • Master Power Amplification
  • Master Power Nullification
  • Master Power Replication
  • Master Precognition
  • Master Regeneration
  • Master Shape-Shifting
  • Master Shielding
  • Master Slowing
  • Master Super Agility
  • Master Super Intelligence
  • Master Super Senses
  • Master Super Speed
  • Master Super Strength
  • Master Super Toughness
  • Master Telekinesis
  • Master Telekinesis
  • Master Telepathy
  • Master Wall-Crawling
  • Master Weather Control
  • Menagerie
  • Mental Blasts
  • Mimicry Memory
  • Multiple Mimicry
  • Nice Toys
  • Obvious Target
  • Ongoing Mutations
  • Opaque Shields
  • Orbital Path
  • Out of the Shadows
  • Overhealing
  • Overwhelming Voice
  • Pain for Power
  • Piercing Damage
  • Portal Mastery
  • Power Generation
  • Power Suite Duplication
  • Power Vampire
  • Precise Invisibility
  • Precision Shielding
  • Quick Recovery
  • Radiohead
  • Rapid Shifting
  • Ray of Empowerment
  • Ray of Harm
  • Realm Warp
  • Restore Sanity
  • Sartorial Doubling
  • Semi-Permeable Shield
  • Sensory Suite
  • Shadow Dodge
  • Shareable Invisibility
  • Shiny Shiny
  • Shrinking
  • Skill Shifting
  • Slow Field
  • Spatial Distortion
  • Stand Fast
  • Stop
  • Stunning Blow
  • Superior Gadgeteering
  • Supersonic Flight
  • Taskmastery
  • Telekinetic Might
  • Telepathic Flexibility
  • Teleportation Mastery
  • Temperature Reduction
  • The Right Tools for the Job
  • Tireless Grip
  • TK Shield
  • Tough Little Thing
  • Tunneling
  • Uncanny Dodge
  • Useful Devices
  • Visions
  • Walking Library
  • Wall Kick
  • Weather Precision
  • X-Ray Vision
  • Zoological Polyglot

Improved Special Effects

  • Bullrush
  • Dangerous Weather
  • Duplicate Action
  • Flame On
  • Hammer Toss
  • Healing Wave
  • Ice Shield
  • Magical Disruption
  • Visions of Change

Drawbacks

  • A Danger to Anyone Nearby
  • Accident-Prone While Indoors
  • Always Freezing
  • Always on Fire
  • Always Shrouded in Darkness
  • Bright Green Skin
  • Burnout
  • Can’t Climb Perfectly Smooth Surfaces
  • Can’t Get Rid of Your Creature
  • Can’t Heal Someone You Don’t Like
  • Can’t Shut It Off
  • Caught Up In Dark Plans
  • Clumsy
  • Completely Visible Reflection
  • Constant Migraines
  • Darkened Soul
  • Destructive Rage
  • Doesn’t Work on Clothes
  • Don’t Get Along with Yourself
  • Don’t Know Who You Are Anymore
  • Don’t Know Your Own Strength
  • Easily Distracted
  • Easily Forgotten
  • Easily Overwhelmed
  • Energetic Diet
  • Energetic Distraction
  • Exhausting
  • Extended Transformation Sequence
  • Feel Their Pain
  • Fragile as Glass
  • From Another Time
  • Fueled By Rage
  • Grotesque
  • Grotesquely Scarred
  • Hackable
  • Half-Feral
  • Hard to Maneuver in Flight
  • Horrifying to Behold
  • Hot-Tempered
  • Huge, Visible, Pulsating Brain
  • Hyperactive
  • Illusions Dissipate in Daylight
  • Illusions Don’t Show Up on Video
  • Inaccurate at Close Range
  • Inhuman Visage
  • Intensely Sleep-Deprived
  • Involuntary Bursts of Energy
  • Involuntary Energy Field
  • Involuntary Mimicry
  • It Has a Mind of Its Own
  • It Looks Like a Living Nightmare
  • Kept Alive by Your Own Devices
  • Leaves You Weakened
  • Lethargic
  • Limited Fuel
  • Limited Fuel
  • Limited to Organic Materials
  • Limited to Terrestrial Mammals
  • Lots of Collateral Damage
  • Machinery Tends to Fail Around You
  • Massive Bursts of Ill-Smelling Smoke
  • Modern Tech Just Doesn’t Like You
  • Must Maintain Physical Contact
  • Need a Hardline
  • Need a Mask to Protect Those Around You
  • Need a Spark
  • Need Solid Anchor Points
  • Need to Concentrate to Stay Solid
  • No Empathy
  • Not Useful Indoors
  • Not Very Useful Indoors
  • Often Arguing with Yourself
  • Only Effective While Indoors
  • Only Good Up Close
  • Only Live in the Cold
  • Overflowing Light
  • Overwhelming Animal Instincts
  • Power Drain
  • Power-Hungry
  • Psychic Feedback
  • Quite Frail
  • Racked with Guilt
  • Radioactive
  • Reality Kind of Hates You
  • Require a Prop
  • Require Complete Concentration
  • Requires Physical Contact
  • Requires Sustained Physical Contact
  • Restless
  • Shabby Equipment
  • Short-Range Control
  • Slow
  • Slow to Form
  • Slowed Reaction Time
  • Sometimes Things Drop Right Through Your Hands
  • Sticky-Fingered (Literally)
  • Subconscious Made Real
  • Surrounded by Admirers
  • Sympathetic Weather Patterns
  • Tend to Abuse Your Power
  • The Machines Never Stop Talking!
  • Touch-Activated
  • Trail of Random Stuff
  • Unpredictable Superpower Misfires
  • Unwanted Feedback
  • Unwanted Feedback (Hacking)
  • Unwanted Menagerie
  • Up, up and away
  • Very Noticeable
  • Visibly Corrupted
  • Water Shorts You Out
  • Weak
  • Weak and Frail Body
  • Weakened by Daylight
  • Weakened in Ordered Environments
  • Weighty
  • You Can’t Breathe While Phasing
  • You Can’t Feel Much of Anything
  • You Can’t Turn It Off
  • You Don’t Look Quite Human
  • You Have Trouble Seeing the Present
  • You Think You’re Better than Everyone

Collateral Damage

  • “DIE!”
  • Armor Piercing
  • Army of Me
  • Bad Ride
  • Balloon
  • Battle Plan
  • Berserk
  • Black Blessing
  • Blizzard
  • Bulking Up
  • Bulletproof
  • Charged Shot
  • Come to Me!
  • Deadly Ivy
  • Decay
  • Deflection
  • Demonic Gaze
  • Direct Control
  • Dramatic Entrance
  • Earthing
  • Escape Plan
  • Eviscerate
  • Expected Backup
  • Extra Copies
  • Flaming
  • Flashburn
  • Foreign Objects
  • Future Echoes
  • Gravity Manipulation
  • Grounded Discharge
  • Hair-Trigger Reaction
  • Handmade Off Button
  • Highly Experimental Device
  • Hold Fast
  • Holding Pattern
  • Horror Show
  • Hyper-Mode
  • Hyper-Visibility
  • Hyperfocus
  • Interception
  • Invulnerability Charge
  • Jaunt
  • Killing Disguise
  • Killswitch
  • Mass Empowerment
  • Mass Hysteria
  • Mass Illness
  • Mass Slowing
  • Megaton Punch
  • Mental Map
  • Micro Singularity
  • Mighty Bound
  • Missed Me
  • No More
  • Noble Sacrifice
  • Overload
  • Pacifist Aura
  • Pawn Interception
  • Perfect Evasion
  • POW!
  • Psychic Lockdown
  • Psychic Maelstrom
  • Puppetry
  • Quantum Tunneling
  • Rapid Fire
  • Rapid Reforestation
  • Ravage
  • Replicated Collateral Damage
  • Rubber Vengeance
  • Shadow Beast
  • Shield Bubble
  • SMASH!
  • Speed Demon
  • Stegosaurus
  • Sturm und Drang
  • Super-Power Strike
  • Sweet Ride
  • T-Rex
  • Take Up Arms
  • Through the Grid
  • Timeless Zone
  • Unstoppable Telekinesis
  • Untouchably Airy
  • Virtual Possession
  • Whirlwind
  • Winds of Change
  • Wormhole

News

  • Website Updates 2 Jul 2020
  • Pandora Jones has been approved for Roleplay 23 Mar 2019
  • Empire State Heroes MUSH 1 Mar 2019
  • Adrien Thomas has been approved for Roleplay 29 Dec 2018
  • Nate Forgeson has been approved for Roleplay 5 Dec 2018
  • Lincoln Fox has been approved for Roleplay 24 Nov 2018
  • Miranda Moore has been approved for Roleplay 22 Nov 2018
  • Lilli Remilliard has been approved for Roleplay 18 Nov 2018
  • Ivara Lee Armstrong has been approved for Roleplay 9 Oct 2018
  • Website Updates 15 Sep 2018
... more news

Scenes

Performing A Duet

IC date: June 24, 2052 | Cast: Cailean (Kaylee) Simmons, Jericho Trent

Something Like Top Gun

IC date: June 12, 2052 | Cast: Kamila Novac, Liam Whelan

Defying Murphy

IC date: June 03, 2052 | Cast: Cailean (Kaylee) Simmons, Ian Owenshire, Jericho Trent

Aura Of The Alpha

IC date: June 01, 2052 | Cast: Brinley Irvine, Jeremiah Gleason

Breaking The Programming

IC date: May 24, 2052 | Cast: Michael Cross, Nekesa (Neke) Okeke

... More Scenes

Setting/Theme

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  • Map
  • Timeline
  • World

Systems

House Rules and Clarifications

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