Destroys the temproom you’re in (Owner/Staff only)
Adds <description> to a temproom you’re in.
Hides the exit to the temproom and locks it.
Reveals the exit to the temproom and unlocks it.
Brings up the list of saved room descriptions
Save the current room description to the FRP database
Set the room description to one from the FRP database
Sets a location PERSISTENT so staff can review it to make it permentant
Removes the ‘persistent’ flag.
* Denotes a Staff-Only command
This creates a room off of any IC-Grid room with . Please try to avoid using single-name rooms that start with ‘N’, ‘S’, ‘E’, or ‘W’ as this could cause issues if there’s an existing cardinal exit in the room. It is also suggested to keep the name fairly short, as <name> is also the exit name to the temproom.
Once you’re in the room, you can look up room-specific commands (the ‘+here’ commands).
At the top of every hour the game checks the temprooms and if there is no connected characters in the temproom it will automatically destroy the room.
If you would like the room to persist for a while (maybe it’s a carnival in town for a week or some temporary but extended-time event), page a connected staffer to ask them to set it ‘persistent’ if you have already created it or else you can put a ticket in to have it created and set persistent.
If you want something to be permanently added to the grid, see our Building page.