Syntax:
+stress/<damage/heal> <track>=<slot>
Damages or heals a point to <track>‘s <slot>.
Valid <track>s are listed under a character’s +sheet. Possible tracks include:
PHYSICAL
MENTAL
EXOTIC
RESOURCES
VEHICLE
MENTAL
EXOTIC
RESOURCES
VEHICLE
Default. All characters have this Track.
Default. All characters have this Track.
Possessed by Mages and Psychics
Possessed by those with the RESOURCES skill
Possessed by those with vehicles that have a Stunt cost.
Default. All characters have this Track.
Possessed by Mages and Psychics
Possessed by those with the RESOURCES skill
Possessed by those with vehicles that have a Stunt cost.
Each <track> has 1 to 6 <slots>. Each ‘1’ slot can absorb 1 stress. A ‘3’ slot can absorb 3 stress. An open slot is represented by an ‘O’ and a used slot is represented by an ‘X’.