Grappler
- +2 to Physique rolls made to create advantages on an enemy by wrestling or grappling with them.
Take the Blow
- You can use Physique to defend against Fight attacks made with fists or blunt instruments, though you always take 1 shift of stress on a tie.
Tough as Nails
- Once per session, at the cost of a fate point, you can reduce the severity of a moderate consequence that’s physical in nature to a mild consequence (if your mild consequence slot is free), or erase a mild consequence altogether