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Inheritance Gambit

Is This The End Of Humanity As We Know It?

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Application Guidelines

Application Guidelines and Advice

Thank you for your interest in making a character. If you’re a MU* veteran you may have already noticed that we do things a bit differently here with regards to character generation. Regardless of whether you’re an experienced MU* player or not, though we’ve done our best to streamline the process and get you into play quickly.

 

Worried that you’ll get into RP and realize that what you put on your sheet isn’t what you really wanted to play,

 

Players will do their entire chargen process through the website. When Staff approves the Character, all information is copied over to the game.

 

For the present, C-Gen does require some knowledge of the system we are working with. Please take a few moments and familiarize yourself with our Fate System and our House Rules before proceeding.

First Steps

If you haven’t already, go ahead and create your character bit on the game server (inheritancegambit.com 2099).   If you don’t already have a login for the website, you’ll need one of those too. There’s a link on the site that lets you register for a login, or you can click through HERE.   Also take a few moments to review our Character Policies and pay particularly close attention to our banned and restricted concepts. If you have any questions at this point, or simply aren’t sure whether your concept will fly, go ahead and log in to ask us either by paging us or – if we’re not online – by submitting a ticket here on the website.

Character Brief

Once you’re all set it’s time to get down to filling out your character sheet. Click through the link to add a new character (It’s under Characters > Application Guidelines > Add Character from the dropdown menu) and you’ll start the online character generation (cgen). It will take you through a number of pages and at the end you can upload some images for the Character page. 

Character ID

This is a required field. This should match the name of your character bit in-game. This is what we’ll use to title your page and your images on the website and having them match makes it easier for people to find your page. It does NOT have to be what your character goes by ICly.

With the potential for a number of characters all being versions of the same “original” character, please remember that no one should have the “original version’s” name. For instance, you can’t be “Scott Summers” as your character bit name, even if your character might go by it in character. We need to be able to tell the clones apart OOCly even if we can’t ICly!

Maybe your Scott Summers clone’s Character ID is “Greg Ichabod”, “Summers-813” or “Jason Summers”. Whatever you want to use, it should be unique.

DBRef

DBRef – This is the DataBase Reference number of your character bit in-game. If you’re not familiar with what a MU* DBRef is, use +cg/info from within the game server. Please make sure to include the # ! We need this to transfer the information from the website you input here to your character bit in the game.

 

Background Information

For this section you’ll need to pick a Legacy and a Creation. In order to see what that means in detail, please refer to Character Types.

 

High Concept

This more or less what you’d say if someone asked you to describe your character in one line. It could include your Origin and Source as well as what character (if any) you’re based on. If you can give it a poetic spin, so much the better.

Examples:

  • Chimera Clone of Cyclops
  • Born Hybrid of Wolverine and Storm
  • Furious LMD (Digitization/Android of Nick Fury)
  • Age of X Basilisk (Clone Chimera of Cyclops from an Age of X simulation)

 

Trouble

What is the defining difficulty of your character? Need somewhere to start? How about http://tvtropes.org/pmwiki/pmwiki.php/Main/CharacterFlawIndex? This isn’t something you should feel like you’re applying to your character, it should be something that’s already part of your character idea.

Examples:

  • Spider-Man – With Great Power Comes Great Responsibility
  • The Hulk – You Wouldn’t Like Me When I’m Angry
  • Rogue – I Can’t Control My Own Power
Aspects

After you’ve done all that it’s time for Aspects. These are, in brief, a poetic way of describing things that are important enough about your character to have narrative weight. 

Pick a song title or lyrics, a quote, a Trope or just make something up yourself and give a brief explanation of how/why this relates to your character. A lot of players already like to pick a Theme Song and a Quote for their character, we’re just making it part of the formal process. Take a look at our Dramatis Personae page to get a look at what other people have used. 

You should have at least one, and can have three at most.

 

Skills

You get one skill at Great (+4), two at Good (+3), three at Fair (+2) and four at Average (+1). Just check the boxes for the ones you want at each level. If you need a reminder of what the various skills do, just click on the text and watch for the dialogue box.

At various points (called Milestones, see Upgrade Guidelines) you’ll be able to make changes to your skills, moving them around and changing them out completely, so don’t worry that you might be locking yourself into something for the life of your character!

Stunts

At this point you have a fair idea of what your character can do and who your character is. Now it’s time to define what they’re good at. Your character starts with three ‘stunts’ to spend. You can spend them here, or save them for Powers. Stunts are little tricks tied to your skills that make you better in certain situations or allow you to bend the rules in a particular way. There’s a list of them sorted by skill here. 

 

Powers

This is, after all, a superheroes game. Most characters will have superpowers. Custom powers can be made if needed, though the existing list is pretty comprehensive. Most of the things that you might think of as its own power is likely a creative use of one or more of those already listed. Feel free to ask Staff for suggestions if you have something a bit out of the ordinary.

 You get 3 points that can only be used to purchase powers. You can use any leftover points from ‘Stunts’ from above to buy powers as well if you wish.

 

Building powers is the most complex part of our chargen and we suggest you go HERE for more help on how to build a power. Don’t forget to look at approved characters and our sample characters to help you out!

 

 

Powers and Comic Depictions

Let’s put this right out here. We’re working with standard power definitions. That means that it won’t work exactly like the comics Issue XX, Page YY, Panel ZZ. We’re sorry. There are just way too many instances of a single power being used with vastly different effects for the same character, let alone several characters with the same power over the decades of comic history.

We’ve got a built-in reason why they’re not exact. The cloning/hybrid process ICly isn’t perfect.

On the upside, you don’t need to write detailed descriptions of your powers. You’re able to just pick and choose and add some customization.

You can find a full list of Powers here.

Refresh

Refresh controls how many Fate Points you start with at the beginning of each ‘reset’ period (generally about a week real-time). The more fate points you have, the more options you have without having to Compel your Aspects. Every character starts with 3, and refresh can be voluntarily reduced by up to 2 during C-Gen to buy new stunts, or stunt equivalents such as Powers.

 

Fate points are one of your most important resources in Fate—they’re a measure of how much influence you have to make the story go in your character’s favor. You can spend fate points to Invoke an Aspect, to declare a story detail, or to activate certain powerful stunts.

 

Venture City

Fate Core/Venture City

For those of you not familiar with Fate, surprise! You’ve just created a Fate character. What does this mean? That’s entirely up to you. At this point you can just play as if this were any Traits-style MU* and just ignore all that pesky Fate stuff.

 

Seriously. You don’t have to use it. We don’t care.

 

Why did we use it then? Two main reasons.

For staff. To give us a baseline, so that all characters start on essentially the same footing as any others. To give us a framework for “experience” or “upgrades” and how to apply them.

Conflict Resolution. If you absolutely, positively, cannot come to a resolution that two parties can agree on, it gives everyone a framework as to how the final decision should go.

Have a look at Benchmarks vs. Fate for some ideas of how to use the system without needing to use Fate.

 

If you want to learn how this system works, it may benefit you to take some time to acquaint yourself with the basic concepts. Most of those we’ve tried to cover in the articles under Roleplay > Fate Core System. There you’ll find definitions for things like ‘Aspects’ and ‘Stunts’ as well as advice for creating them and getting the most out of them.

 

For of you interested in digging a little deeper, you can also go pick up a copy of the Fate Core .pdf for yourself at Drive Thru RPG (http://www.drivethrurpg.com/product/114903/Fate-Core-System). The publisher, Evil Hat, has been kind enough to put it up for a ‘pay what you want’ price. So you can get it for free if you like, or you can toss them some money. Either way it is in our humble opinion well worth the download.

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Administration

Character Policies

  • Activity
  • Alts
  • Plagiarism

FAQ

Game Policies

  • Acceptable Use
  • Age
  • Conduct
  • Definitions
  • Disclaimer
  • Game Rating
  • Harassment
  • Player Conflict
  • Playstyle
  • Privacy
  • Sex on the Game
  • Site Terms of Use
  • Staff Discretion

Roleplay Policies

  • Character Conflict
  • IC vs OOC
  • Player Run Plots (PRPs)
  • Playstyle
  • TS

Staff

New To Mushing

Characters

Add Character

Application Guidelines

Character Types

Dramatis Personae

Upgrade Guidelines

Roleplay

Cheat Sheet

Concepts

Skills

  • Athletics
  • Burglary
  • Contacts
  • Crafts
  • Deceive
  • Drive
  • Empathy
  • Fight
  • Investigate
  • Lore
  • Notice
  • Physique
  • Provoke
  • Rapport
  • Resources
  • Shoot
  • Stealth
  • Will

Stunts

  • Always a Way Out
  • Always Making Useful Things
  • Armor of Fear
  • Attention to Detail
  • Backup Weapon
  • Best Foot Forward
  • Better than New!
  • Body Language Reader
  • Called Shot
  • Danger Sense
  • Dazing Counter
  • Demagogue
  • Ear to the Ground
  • Eavesdropper
  • Face in the Crowd
  • Grappler
  • Hard Boiled
  • Hard to Shake
  • Hardcore Parkour
  • Heavy Hitter
  • Hidden Knowledge
  • I’ve Read about That!
  • Indomitable
  • Killing Stroke
  • Lie Whisperer
  • Lies upon Lies
  • Mind Games
  • Money Talks
  • Ninja Vanish
  • Nose for Trouble
  • Okay, Fine!
  • One Person, Many Faces
  • Pedal to the Metal
  • Popular
  • Provoke Violence
  • Psychologist
  • Quick on the Draw
  • Ramming Speed!
  • Reactive Shot
  • Ride
  • Rumormonger
  • Savvy Investor
  • Security Specialist
  • Shield of Reason
  • Slippery Target
  • Specialist
  • Sprinter
  • Strength From Determination
  • Surgical Strikes
  • Take the Blow
  • Talk the Talk
  • The Power of Deduction
  • The Weight of Reputation
  • Tough as Nails
  • Trust Fund Baby
  • Uncanny Accuracy

Powers

  • Animal Control
  • Creature Summoning
  • Disguise
  • Duplication
  • Elasticity
  • Energy Absorption
  • Energy Blast
  • Flight
  • Gadgeteering
  • Harm
  • Healing
  • Illusion
  • Influence
  • Invisibility
  • Item Summoning
  • Machine Control
  • Machine Control (Hacking Variant)
  • Material Mimic
  • Natural Weapon
  • Phasing
  • Plant Control
  • Power Amplification
  • Power Nullification
  • Power Replication
  • Precognition
  • Regeneration
  • Shape-Shifting
  • Shielding
  • Slowing
  • Super Agility
  • Super Intelligence
  • Super Senses
  • Super Speed
  • Super Strength
  • Super Toughness
  • Telekinesis
  • Telepathy
  • Teleportation
  • Teleportation: Portals (Variant)
  • Theme: Chaos Conduit (Mutant Only)
  • Theme: Corruption
  • Theme: Dark Conduit (Mutant Only)
  • Theme: Electricity Projection
  • Theme: Energy Manipulation
  • Theme: Fire Projection
  • Theme: Frost Projection
  • Theme: Gravity Manipulation
  • Theme: Light Conduit (Mutant Only)
  • Theme: Shadow Projection
  • Theme: Super Form
  • Theme: Technology
  • Wall-Crawling
  • Weather Control

Enhancements

  • Accelerated Growth
  • Alarm Bypass
  • Alertness
  • All the Things
  • Animal Telepathy
  • Banish Darkness
  • Black Bargain
  • Bloody Weapon
  • Built-In Wi-Fi
  • Capacitance
  • Cat’s Landing
  • Chessmastery
  • Close Observation
  • Cocoon
  • Collective Teleportation
  • Complex Summoning
  • Conductive Trip
  • Convincing
  • Critical Hit
  • Dark Aura
  • Dark Rites
  • Dark Sight
  • Dazzle
  • Defensive Blasts
  • Defensive Phasing
  • Disposable Duplicates
  • Distant Power Nullification
  • Dryad Step
  • Eagle-Eyed
  • Effective Duplication
  • Eye of the Needle
  • Familiar Presence
  • Fast Healing
  • Featherstep
  • Fire Control
  • Fortean Storm
  • Friend to Flames
  • Full Nullification
  • Full Sensory Overload
  • Giant Illusions
  • Growth
  • Horrifying to Behold
  • Hot Blooded
  • Human Pincushion
  • Ice Slick
  • Icy Aura
  • Immortal
  • Implacable
  • Improved Reaction Time
  • Intense Training
  • Ionize
  • Jaunt
  • Juggernaut
  • Kinetic Acceleration
  • Lasting Harm
  • Lingering Power Amplification
  • Lingering Power Replication
  • Lingering Weather
  • Long-Distance Telekinesis
  • Long-Distance Telepathy
  • Long-Range Blaster
  • Luck Curse
  • Machine Language
  • Mark and Recall
  • Master Absorption
  • Master Animal Control
  • Master Creature Summoning
  • Master Disguise
  • Master Duplication
  • Master Elasticity
  • Master Energy Blast
  • Master Flight
  • Master Gadgeteering
  • Master Hacking
  • Master Harm
  • Master Healing
  • Master Illusion
  • Master Influence
  • Master Invisibility
  • Master Item Summoning
  • Master Machine Control
  • Master Mimicry
  • Master Natural Weapon
  • Master Phasing
  • Master Plant Control
  • Master Power Amplification
  • Master Power Nullification
  • Master Power Replication
  • Master Precognition
  • Master Regeneration
  • Master Shape-Shifting
  • Master Shielding
  • Master Slowing
  • Master Super Agility
  • Master Super Intelligence
  • Master Super Senses
  • Master Super Speed
  • Master Super Strength
  • Master Super Toughness
  • Master Telekinesis
  • Master Telekinesis
  • Master Telepathy
  • Master Wall-Crawling
  • Master Weather Control
  • Menagerie
  • Mental Blasts
  • Mimicry Memory
  • Multiple Mimicry
  • Nice Toys
  • Obvious Target
  • Ongoing Mutations
  • Opaque Shields
  • Orbital Path
  • Out of the Shadows
  • Overhealing
  • Overwhelming Voice
  • Pain for Power
  • Piercing Damage
  • Portal Mastery
  • Power Generation
  • Power Suite Duplication
  • Power Vampire
  • Precise Invisibility
  • Precision Shielding
  • Quick Recovery
  • Radiohead
  • Rapid Shifting
  • Ray of Empowerment
  • Ray of Harm
  • Realm Warp
  • Restore Sanity
  • Sartorial Doubling
  • Semi-Permeable Shield
  • Sensory Suite
  • Shadow Dodge
  • Shareable Invisibility
  • Shiny Shiny
  • Shrinking
  • Skill Shifting
  • Slow Field
  • Spatial Distortion
  • Stand Fast
  • Stop
  • Stunning Blow
  • Superior Gadgeteering
  • Supersonic Flight
  • Taskmastery
  • Telekinetic Might
  • Telepathic Flexibility
  • Teleportation Mastery
  • Temperature Reduction
  • The Right Tools for the Job
  • Tireless Grip
  • TK Shield
  • Tough Little Thing
  • Tunneling
  • Uncanny Dodge
  • Useful Devices
  • Visions
  • Walking Library
  • Wall Kick
  • Weather Precision
  • X-Ray Vision
  • Zoological Polyglot

Improved Special Effects

  • Bullrush
  • Dangerous Weather
  • Duplicate Action
  • Flame On
  • Hammer Toss
  • Healing Wave
  • Ice Shield
  • Magical Disruption
  • Visions of Change

Drawbacks

  • A Danger to Anyone Nearby
  • Accident-Prone While Indoors
  • Always Freezing
  • Always on Fire
  • Always Shrouded in Darkness
  • Bright Green Skin
  • Burnout
  • Can’t Climb Perfectly Smooth Surfaces
  • Can’t Get Rid of Your Creature
  • Can’t Heal Someone You Don’t Like
  • Can’t Shut It Off
  • Caught Up In Dark Plans
  • Clumsy
  • Completely Visible Reflection
  • Constant Migraines
  • Darkened Soul
  • Destructive Rage
  • Doesn’t Work on Clothes
  • Don’t Get Along with Yourself
  • Don’t Know Who You Are Anymore
  • Don’t Know Your Own Strength
  • Easily Distracted
  • Easily Forgotten
  • Easily Overwhelmed
  • Energetic Diet
  • Energetic Distraction
  • Exhausting
  • Extended Transformation Sequence
  • Feel Their Pain
  • Fragile as Glass
  • From Another Time
  • Fueled By Rage
  • Grotesque
  • Grotesquely Scarred
  • Hackable
  • Half-Feral
  • Hard to Maneuver in Flight
  • Horrifying to Behold
  • Hot-Tempered
  • Huge, Visible, Pulsating Brain
  • Hyperactive
  • Illusions Dissipate in Daylight
  • Illusions Don’t Show Up on Video
  • Inaccurate at Close Range
  • Inhuman Visage
  • Intensely Sleep-Deprived
  • Involuntary Bursts of Energy
  • Involuntary Energy Field
  • Involuntary Mimicry
  • It Has a Mind of Its Own
  • It Looks Like a Living Nightmare
  • Kept Alive by Your Own Devices
  • Leaves You Weakened
  • Lethargic
  • Limited Fuel
  • Limited Fuel
  • Limited to Organic Materials
  • Limited to Terrestrial Mammals
  • Lots of Collateral Damage
  • Machinery Tends to Fail Around You
  • Massive Bursts of Ill-Smelling Smoke
  • Modern Tech Just Doesn’t Like You
  • Must Maintain Physical Contact
  • Need a Hardline
  • Need a Mask to Protect Those Around You
  • Need a Spark
  • Need Solid Anchor Points
  • Need to Concentrate to Stay Solid
  • No Empathy
  • Not Useful Indoors
  • Not Very Useful Indoors
  • Often Arguing with Yourself
  • Only Effective While Indoors
  • Only Good Up Close
  • Only Live in the Cold
  • Overflowing Light
  • Overwhelming Animal Instincts
  • Power Drain
  • Power-Hungry
  • Psychic Feedback
  • Quite Frail
  • Racked with Guilt
  • Radioactive
  • Reality Kind of Hates You
  • Require a Prop
  • Require Complete Concentration
  • Requires Physical Contact
  • Requires Sustained Physical Contact
  • Restless
  • Shabby Equipment
  • Short-Range Control
  • Slow
  • Slow to Form
  • Slowed Reaction Time
  • Sometimes Things Drop Right Through Your Hands
  • Sticky-Fingered (Literally)
  • Subconscious Made Real
  • Surrounded by Admirers
  • Sympathetic Weather Patterns
  • Tend to Abuse Your Power
  • The Machines Never Stop Talking!
  • Touch-Activated
  • Trail of Random Stuff
  • Unpredictable Superpower Misfires
  • Unwanted Feedback
  • Unwanted Feedback (Hacking)
  • Unwanted Menagerie
  • Up, up and away
  • Very Noticeable
  • Visibly Corrupted
  • Water Shorts You Out
  • Weak
  • Weak and Frail Body
  • Weakened by Daylight
  • Weakened in Ordered Environments
  • Weighty
  • You Can’t Breathe While Phasing
  • You Can’t Feel Much of Anything
  • You Can’t Turn It Off
  • You Don’t Look Quite Human
  • You Have Trouble Seeing the Present
  • You Think You’re Better than Everyone

Collateral Damage

  • “DIE!”
  • Armor Piercing
  • Army of Me
  • Bad Ride
  • Balloon
  • Battle Plan
  • Berserk
  • Black Blessing
  • Blizzard
  • Bulking Up
  • Bulletproof
  • Charged Shot
  • Come to Me!
  • Deadly Ivy
  • Decay
  • Deflection
  • Demonic Gaze
  • Direct Control
  • Dramatic Entrance
  • Earthing
  • Escape Plan
  • Eviscerate
  • Expected Backup
  • Extra Copies
  • Flaming
  • Flashburn
  • Foreign Objects
  • Future Echoes
  • Gravity Manipulation
  • Grounded Discharge
  • Hair-Trigger Reaction
  • Handmade Off Button
  • Highly Experimental Device
  • Hold Fast
  • Holding Pattern
  • Horror Show
  • Hyper-Mode
  • Hyper-Visibility
  • Hyperfocus
  • Interception
  • Invulnerability Charge
  • Jaunt
  • Killing Disguise
  • Killswitch
  • Mass Empowerment
  • Mass Hysteria
  • Mass Illness
  • Mass Slowing
  • Megaton Punch
  • Mental Map
  • Micro Singularity
  • Mighty Bound
  • Missed Me
  • No More
  • Noble Sacrifice
  • Overload
  • Pacifist Aura
  • Pawn Interception
  • Perfect Evasion
  • POW!
  • Psychic Lockdown
  • Psychic Maelstrom
  • Puppetry
  • Quantum Tunneling
  • Rapid Fire
  • Rapid Reforestation
  • Ravage
  • Replicated Collateral Damage
  • Rubber Vengeance
  • Shadow Beast
  • Shield Bubble
  • SMASH!
  • Speed Demon
  • Stegosaurus
  • Sturm und Drang
  • Super-Power Strike
  • Sweet Ride
  • T-Rex
  • Take Up Arms
  • Through the Grid
  • Timeless Zone
  • Unstoppable Telekinesis
  • Untouchably Airy
  • Virtual Possession
  • Whirlwind
  • Winds of Change
  • Wormhole

News

  • Website Updates 2 Jul 2020
  • Pandora Jones has been approved for Roleplay 23 Mar 2019
  • Empire State Heroes MUSH 1 Mar 2019
  • Adrien Thomas has been approved for Roleplay 29 Dec 2018
  • Nate Forgeson has been approved for Roleplay 5 Dec 2018
  • Lincoln Fox has been approved for Roleplay 24 Nov 2018
  • Miranda Moore has been approved for Roleplay 22 Nov 2018
  • Lilli Remilliard has been approved for Roleplay 18 Nov 2018
  • Ivara Lee Armstrong has been approved for Roleplay 9 Oct 2018
  • Website Updates 15 Sep 2018
... more news

Scenes

Performing A Duet

IC date: June 24, 2052 | Cast: Cailean (Kaylee) Simmons, Jericho Trent

Something Like Top Gun

IC date: June 12, 2052 | Cast: Kamila Novac, Liam Whelan

Defying Murphy

IC date: June 03, 2052 | Cast: Cailean (Kaylee) Simmons, Ian Owenshire, Jericho Trent

Aura Of The Alpha

IC date: June 01, 2052 | Cast: Brinley Irvine, Jeremiah Gleason

Breaking The Programming

IC date: May 24, 2052 | Cast: Michael Cross, Nekesa (Neke) Okeke

... More Scenes

Setting/Theme

  • Glossary
  • Map
  • Timeline
  • World

Systems

House Rules and Clarifications

+help

My Tickets

Submit A Ticket

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