Cancel any persistent effect produced by magic and do increased damage to creatures or beings of magic.
Flavour TextYou come pre-armed for everyone’s inconvenience. Basic Natural Weapon: You have some sort of built-in weaponry, whether it be claws or crackling energy that surrounds your fists. You gain +2 to Fight while brawling unarmed in close quarters.
Mechanical EffectsFight +2 while brawling with natural weapon.
Improved Special Effects:
Prick them, will they not bleed? In your case yes. A lot.
Inflict 'Bleeding' with one free invocation on success with style using natural weapon. If the defender is already Bleeding, add a free invocation.
You know how to make your hits count, dealing lasting injury to even the toughest opponents.
When using your natural weapon, you may inflict a mild consequence instead of causing stress if target does not already have one.
Your weapon is deadlier than most.
+2 Fight using natural weapon.
Your natural weapon isn’t attached to your hands, but to your elbows or knees. It’s no less effective, but you’re Only Good Up Close.
Your weapon isn’t as simple as jutting bone spurs; your fists generate a strange energy that you can’t entirely shut off. It makes you dangerous to foes, but you’re also A Danger to Anyone Nearby.
You don’t know which came first, the retractile claws or the animal sensibilities, but you can’t have one without the other. While you’re armed with a natural weapon, you are also Half-Feral.
Of course someone with knives jutting from their fists has a berserk mode!
If you fall into an incomprehensible rage, you become an especially deadly combatant, gaining Armor:2 and +1 to all attacks. Because you are in a berserk rage, though, you can’t stop yourself from causing collateral damage. This rage lasts until the end of the scene or you choose to end it.
If you are unconcerned with the damage you cause to the city, let alone the psyches of those around you, you can dive weapons-first into action.
You can instantly take out a nameless NPC, or cause a mild consequence to a named NPC or PC.