
Portrayed By: Chris Evans
"The only time you ever run out of chances is when you stop taking them."
Codename:
Oasis
Occupation:
Weather Wizard
Age:
25
Height:
6'3"
Eyes:
Blue
Hair:
Brown
Creation:
Biogenesis
Legacy:
Hybrid
Biography
Born in a facility from the collected mixed Tissues of an unnamed Donor with ‘Dark Energy’ on it and Ororo Monroe, Fenrys was made through a vat and given to an -extremely- wealthy family known as the Pentecosts. Sadly, this came about because Madeline Pentecost was physically unable to have children due to the Phage, thus, was Fenrys created and born.
He lived a happy and healthy lifestyle. Though strangely determined to always do the right thing for the sake of doing the right thing, which earned him the nickname of ‘the next Captain America’ and ‘God’s Righteous Man’ from other kids who weren’t exactly….so good-willed. He could want for nothing though, born through such a wealthy family, private jets and owning massive mansions were common for him.
Then his powers were discovered.
At the age of thirteen, both of his powers awakened. When he became upset at some bullies for beating up a random kid, the weather became…visciously angry. A massive thunderstorm erupted and from Fenrys’s hands? The Spark of a dark energy roared to life. Scared and frightened, but eventually extremely curious, Fenrys attempted to control his powers, though he had a great interest in his magic ability, and honed it as best as he could.
Eventually, by the time he was 22 he had become a master of his powers. With his power over dark energy, he knew it all had to do with his words and gestures to help channel that energy to perform various feats. With the weather? Getting a handle on his emotions and being the one controlling the weather, not the weather controlling him.
When he returned home after leaving for a brief stint to control his powers? It was like the story of the prodigal son. However, his parents were tired of running a company, so they gave all the rights of Pentecost Enterprises to Fenrys. Though he really leaves most of the work to the board.
But now? Now Fenrys seeks to help the world wherever he can. Someone has to look out for the little guy, right?
Themesong
Aspects
High Concept:
Weather Knight
Fenrys is a mutant. One with the power over the weather and over the mysterious dark energy. A powerful mutant, and one that may come across greedy radars.
Trouble:
God's Righteous Man
No matter what the situation, Fenrys is compelled to do the right thing. Morally speaking, anyways. He sticks up for the little guy and he'll always help out the good guys...though sometimes he can pick the wrong fights and the term 'good guys' gets askew somewhere along the way.
Never Leave A Man Behind
When you make a friend with Fenrys, you have a loyal companion for life. No matter how hard or grim the situation gets, he will be your brother to the end.
Skills
Stunts
Power Suite One: Weather Manipulation
Due to having the genes of Ororo Monroe, Fenrys has the ability to command the weather. He can make it rain, make thunderstorms, and even call upon the natural disasters that weather can bring upon his enemies.
Power Breakdown
- Weather Control - Use Will to create weather in your zone. Opposition is generally Fair (+2) but powerful weather or weather especially opposed to prevailing conditions is more difficult. Weather fades when willed or at end of scene.
- Master Weather Control - +2 to Will when creating a weather pattern.
Special Effects
- Area Attack - Attack everyone in a zone
- Extra Action - You can split your shifts between two different yet related actions adding a +1 to each action
Improved Special Effects
Drawbacks
- Sympathetic Weather Patterns -Your moods tend to leech into the room’s weather, no matter how hard you try. -
Collateral Damage
- Sturm und Drang - When you need to, you can dial up your storms dangerously high. Your weather pattern attacks every target in its zone with a Great (+4) attack.
Power Suite Two: Dark Energy Channeling
Fenrys's secondary mutation, which may be his strongest, is his ability to channel dark energy for a variety of effects.
Power Breakdown
- Teleportation: Portals (Variant) - As an action, open a portal that allows you to move up to 3 zones. Must be able to enter it to use it, and know where your destination is.
- Portal Mastery - May portal any human sized target in your zone. Resisting targets may be affected via a Shoot attack. Additional purchases increase number of people that can be teleported.
- Theme: Dark Conduit (Mutant Only) - Use of your powers is accompanied by pentagrams, Sulphur smells, flaring demonic sigils and other signs of the dark and unholy.
- Dark Rites - Create advantages to represent spell effects using Lore. Opposition is generally Fair (+2) but increases for large or complex effects.
- Theme: Energy Manipulation - Manifestations of energy - glows, heat, distortions, hums and similar - attend the use of your powers.
Special Effects
- Area Attack - Attack everyone in a zone
- Extra Action - You can split your shifts between two different yet related actions adding a +1 to each action
Drawbacks
- Caught Up In Dark Plans - The power you are linked with is not just an impersonal extra dimensional force. It wants things, and you are Caught Up In Dark Plans.
Collateral Damage
- Earthing - In your zone, energy related processes fail, from lights to radios to computers. Technological superpowers must overcome Fair (+2) opposition to be used. Lasts until the end of the scene or dismissed.
RP Logs

The young CEO of Pentecost Enterprises comes across an unusual AI and makes an offer it can't find reason to refuse.
IC date: May 24, 2051 | Cast: Fenrys Pentecost, Harvey

The Institute is attacked by Hounds, raising concerns and hopefully, security levels
IC date: May 20, 2051 | Cast: Cailean (Kaylee) Simmons, Fenrys Pentecost, Jericho Trent | NPCs: Dora Grey, Various Hounds

A portal opens and deposits a weather controller ... with devestating effects
IC date: May 19, 2051 | Cast: Fenrys Pentecost, Hope Sharp, Kamila Novac, Liam Whelan, Samantha Margaret Carter