Sleight (Street Magician) / Recluse (Anti-Hero)
Street Magician / Thief / Anti-Hero
When Dr. Julia Capuletti, a leading professor in the BioGen Department at a top-marks Alchemax-funded university in Chicago met Dr. Ramona Montenegro, a researcher of BioGenetics at OsCorp, at a Phage conference, the sparks were as immediate as their love of science. Brought together by fate and their careers, Ramona and Julia found themselves basking in each other’s company, staying up to all hours of the night talking about themselves, The Phage, genetics and even their favorite kinds of music. It was a weekend that sparked a relationship that would last the better part of two years before blossoming into something more.
It was on their anniversary when Ramona pitched the idea to Julia. Under the guise of a present, Ramona revealed a lab that she had been designing for the past year. She explained to her beloved that she wanted to give her something special; a child. Together, they came up with a plan to pool their knowledge and resources to create their own Clone, a child for the two of them to raise. They wanted to have a family of their own. To make a family of their own and not have every moment of their lives defined by their careers. They wanted to be happy.
In order to do that, though, they would have to break some rules and possibly even some laws. While they had they needed in their lab to perform the tasks of bringing a Clone into this world, they lacked the Genetic IP to start the process. In a strange twist of two brilliant women wanting to make each other happy, they each returned home from work with (stolen) samples from their employers.
Ramona had brought a sample from a cocktail of genetic samples from the various arachnid-esque heroes of yesteryear, compiled and organized by OsCorp. Julia had brought home a sample from a much more insignificant collection, which was being uncovered and studied at her university through a grant from Alchemax. They each had attempted to surprise the other with the missing piece to their familial puzzle. Science triumphed that night and they decided to use both samples.
Using their combined resources they managed to outsource the manufacturing of a bio-vat in which to grow their progeny and a confidante in Gwendolyn Young. She was a promising student in Ramona’s class that had been trying to land a lab assistant position with her professor, Dr. Montenegro. Together, the three of them kept the project a secret from everyone but her boyfriend, Oscar Octavius. For those next nine months, they were a circle of trust and were side-by-side when their clone baby had become an actual reality.
Roman Julian Young entered this strange new world with the proportionate abilities of a spider and the intelligence of a maniacal villain. Raised and trained by his moms to be able to work with his abilities put him in a good place. Their jobs kept him comfortable and their love kept him from going insane. In a world as crazy as the one they lived in, Roman Julian Young needed an outlet. A hobby. Something to do. His flair for the dramatic and his innate knowledge of special effects led him down a path towards magic and illusions.
Roman took to the streets, taking the name Sleight to perform his magic tricks and illusions. During two separate performances, Roman was approached by employees from his parents’ companies. Both of which worked out demanding deals with Roman to keep his parents employed and charges from being pressed if he performed jobs for them when needed. He was stuck and underneath the corporate thumb of both OsCorp and Alchemax, a fact that he couldn’t tell his parents. It was his responsibility to take care of them as they had taken care of him. Both OsCorp and Alchemax wanted to use his abilities for their own needs and he had no choice but to let them.
However, with his great powers also came a greater responsibility. To those that fell by the wayside while companies like OsCorp and Alchemax profited from a variety of different avenues. As far as he was concerned, there were not enough people caring about those that lived in worse places than he did. There were not enough people willing to stand up and fight for those that were unable to stand up and fight for themselves. There were not enough people, like him, that felt responsible.
So, despite everything already on his plate, Roman donned a mask and a suit in the same spirit of his many predecessors and took to the rooftops as the awesome arachnid Recluse!
Wall Crawling Master of Illusion
50% arachnid, 50% special effects and 100% in over his head. Under the unwanted tutelage of the Mysteri.OS program, Roman Julian Young juggles his way through his different lives and his different identities in a never-ending effort to protect the people he loves and the people of Chicagoland from the dangers that he, and his kind, represent while trying his best to not live long enough to see himself become the villain.
Powerfully Dramatic Responsibility
Roman Julian Young was created under false pretenses and illegal means but for all the right reasons. In order to keep the people he cares about from suffering, he owes continuous debts to both OsCorp and Alchemax. In addition to that, he also suffers from a responsibility complex that makes him a defender of those that can’t defend themselves. All of these things he must do in the most stylishly dramatic and narratively satisfying way possible.
Roman Julian Young has more than a flair for the dramatic. He often considers his life to be a major motion picture or even a high profile television series. So much so that he suffers from some of the same tropes that fictional protagonists would. He will often find himself inner monologuing or narrating his own life's story. This gives him a showoff-y nature, especially when performing his anti-heroics, that can often cause just as much harm as good.
Like My Fathers Before Me
Roman Julian Young faces a hybrid destiny that puts him at odds with even himself. On the one hand, he’s destined to follow in the footsteps of the like-powered individuals before him, possessing their innate guilt and responsibility issues, as well as their “uncannily bad luck” and other variants of that same ilk. On the other hand, he’s destined to follow in the footsteps of the maniacal and intellectually gifted, if a bit heavy-handed, villain that makes up the rest of his genetic code. Things like arrogance, an emotional need for drama and insatiable greed manifests in a variety of ways that always seems to throw a wrench into any plans. This forever internal struggle puts him dead-to-rights in the Anti-Hero category whether he wants to be there or not.
Power Suite One: Spider Physiology
Does Whatever A Spider Can...
- Precognition - Defend against physical attacks with Notice. Act before anyone who does not have Precognition in conflict.
- Super Agility - +2 Athletics when leaping, balancing or performing feats of agility. Leaps up to 2 stories, or rooftop to rooftop over no opposition.
- Super Strength - +2 Physique in all situations that require pure strength.
- Super Toughness - Armor:2 against any purely physical damage.
- Wall-Crawling - +2 Athletics to navigate obstacles involving climbing. Move over any solid surface regardless of orientation.
- Extra Movement - You can move up to two zones for free
- Extra Action - You can split your shifts between two different yet related actions adding a +1 to each action
- Need Solid Anchor Points -While your leaps are decent enough, what actually moves you are lines of sticky webbing that work like grappling hooks. You Need Solid Anchor Points in order to move. -
- Hair-Trigger Reaction - If you are targeted by a ranged attack from another zone, you can use your superhuman agility to not just leap out of the way, but also leap toward your attacker, landing in their zone. This causes the attack to miss you, but it will still hit something in your zone.
Power Suite Two: Sinister Spider Gear
Various technological devices from the combined Spider/Sinister technological suites.
- Energy Blast - Make Shoot attacks with a range of up to 3 zones.
- Illusion - Project an audio-visual illusion up to the size of a human up to 1 zone away. Anyone attempting to see through it rolls Investigate vs your Deceive.
- Slowing - Make a Shoot attack. If successful, target cannot leave its current zone until it overcomes an obstacle equal to your roll. Opposed with Athletics, if physically entangled, Physique if encased in a barrier or Will if slowed psychically.
- Theme: Technology - Your powers have a technological source. Powers that affect other powers, such as Power Nullification, do not affect you.
- Area Attack - Attack everyone in a zone
- Inflict Condition - You add an aspect to the target which you can invoke once for free
- Require a Prop -You don’t slow someone by force of will alone; you hit them with a bola, a sticky web, or something of that nature. Whatever the precise form, you Require a Prop to make it work. -
- Virtual Possession - You force your target to make one attack against another target of your choice, after which they will snap out of your influence. Unfortunately, in their confusion, your quarry will usually favor an over-the-top attack that leaves a lot of collateral damage.