SSR agent and SHIELD founder Peggy Carter was one of the very first to be part of the Agent Recovery Program, back when the storage media of choice was magnetic. This proved to be … problematic. Once the LMD technology proved to be viable enough to begin recovering agents, Carter’s patterns had degraded. In their attempts to recover as much of it as possible, they sacrificed bits of Agent Carter’s personality profile — and patched in bits and pieces from other prominent agents’ engrams. This piecemeal personality engram is not without some serious flaws, causing LMD Carter to be prone to overreacting in emotional situations, or getting confused when the differing personality engrams prompt her to react in conflicting ways. Waking for the first time in the year 2049, the Carter LMD — named Samantha Margaret after the two most prominent brain engrams used to create her personality profile — has spent the better part of a year acclimating to what for her feels like waking up after sleeping for seventy years. Ironically almost identical to what Captain Steve Rogers actually experienced even though when she ‘went to sleep’, he was decades dead and gone never to be seen again.
Woman Out of Time
All of Samantha's memories say just last year the Cold War still existed. Having the knowledge of 'old school' tactics can prove surprising to her adversaries. On the other side of the coin, though, technology has changed so completely. She's often frustrated by things that most others take for granted.
She's essentially Peggy Carter resurrected, with the stigma and historical enemies to go with that. She can pull the 'founder of SHIELD' card to get her way, sometimes. However, any enemies of SHIELD that remember back to its heyday will remember Carter, and want to see her dead. Again.
She's a fricking ROBOT. She's not limited by human physiological restrictions. Eat? Sleep? Pfft. Wastes of time. But, if her body is damaged, it won't heal. She has to get repairs.
True gender equality was still not a thing. So she's still got that chip on her shoulder anytime someone tries to treat her as 'the fairer sex'. She'll totally play up the damsel shtick if it'll help her obtain intel or get out of a bad situation. And yet, people dismissing her offhand because she's out of touch -- or worse, female -- is guaranteed to rile her up.
Is it Schizophrenia or MPD?
Her patchwork personality engram is prone to causing conflicting reactions to situations. When the personality engrams agree, she's SUPER confident in her reactions, or can react just a tiny bit faster than an average human to sensory input. However, if the personalities clash, it can cause her to become confused, or in extreme cases lock up her processing systems completely causing the equivalent of a fugue state or a fainting spell.
Description: Like William Wallace, or the President in Independence Day, when you speechify, it empowers people.
Mechanical Effect: +2 to Rapport when you’re delivering an inspiring speech in front of a crowd. (If there are named NPCs or PCs in the scene, you may target them all simultaneously with one roll rather than dividing up your shifts.)
Stunt Cost: 1
Power Suite One: LMD Physiology
- Better, Faster, Stronger. That describes you to a T. Who needs to be human?
- Super Intelligence - +2 Will when solving puzzles, riddles and similar. Answer complicated mathematical problems instantly.
- Super Speed - +2 Athletics to rolls that involve moving quickly. Run across liquids or up vertical surfaces.
- Super Strength - +2 Physique in all situations that require pure strength.
- Super Toughness - Armor:2 against any purely physical damage.
- Extra Movement - You can move up to two zones for free
- Physical Recovery - You recover from all physical stress
- Don’t Know Your Own Strength -Super strength isn’t quite the gift everyone makes it out to be; just ask the trail of broken doors, shattered plates, and other chaos you leave in your wake. It’s not fun when you Don’t Know Your Own Strength. -
- Interception - Leaping into action and throwing targets out of the way, however, will incur its own damage. All this assumes you are able to move there, of course.
Power Suite Two: Shield
Made out of a vibranium alloy close to but not an exact match for the original Captain America shield, you can still use it to protect yourself from harm and bounce like a pinball of doom.
- Energy Blast - Make Shoot attacks with a range of up to 3 zones.
- Shielding - Create a barrier between zones. Attacks through it are defended with your Will. Successful attacks do mental stress to you or shatter the barrier and do half mental stress. Each barrier after the first gives you a Will penalty of -1.
- Inflict Condition - You add an aspect to the target which you can invoke once for free
- Physical Recovery - You recover from all physical stress
- Lots of Collateral Damage -Your blasts come with huge bursts of concussive force, which generate Lots of Collateral Damage. -
- Super Bounce Attack - With a precisely calculated angle, you can attack everyone in a zone with your shield, so long as you don't mind what breaks when you do. - Attack everyone in the zone with a Great (+4) Attack.
Jericho's always the bearer of such wonderful news...
After revealing Adrien to the others by HISSING at him, Samantha explained that she works for SHIELD and tells him a little about the others that had been at the crepe truck.
With strange reports of a French-speaking mutant circulating, Jericho calls the usuals over to see if anyone's got anything. As it turns out, their quarry is closer than they realize.
SHIELD receives information about a mutant that has fled Paris, France to Chicago and Samantha goes out to 'welcome' the young man to the city. It's an ... interesting meeting.
A late night Christmas Eve exchange is rudely interrupted by a micro-managing, mean-spirited visitor.
End of the week sees many gathering at the Daily Grind for a well earned cuppa.
With a new transfer from Sydney, Kaylee, Jericho and Samantha bring her up to speed on the nanite developments and discuss possible directions to take with things.
Into the artic go Jericho, Sam and Kaylee. What they find is ... chilling.
Respective missions completed, those involved gather back at S.H.I.E.L.D. headquarters for a meeting with Associate Director Powers to report their findings regarding this wild Sentinel chase.
Agent Carter, Kaylee and Ian enjoy a break in the park for a small concert.
Recent attacks at the Institute originate from none other than HYDRA, prompting investigative efforts from more than just SHIELD as recent findings have bumped up existing nanite concerns.
Someone's planted an ominous flag on the front lawn of the Institute. Agent Carter along with a few S.H.I.E.L.D. liaisons and one local librarian aren't happy with the message that's sent.
A prison break has prompted S.H.I.E.L.D. reps to call an emergency meeting and take Ian Owenshire into protective custody. Along with Agent Carter and Simmons, and Jericho Trent, discussions are had and plans made to prepare for what trouble may come.
Jericho and Kaylee, along with Agent Carter and Ian find a little more than they anticipated when they head out to retrieve Kaylee's supposedly out of commission LMD husk.
Kaylee gets some visitors in the medbay after receiving medical attention.
Summoned once again to S.H.I.E.L.D., Ian finds Jericho's managed to retrieve his sister and Emily Frost has some information regarding the strange signals his nanites have been picking up.
Now with a basis to work off of, Kaylee, Samantha and Ian with the assistance of the AI Gnosis enter another framework to directly work out their captive clone's mission directives.
Kenlaris's car keeps honking at him and it isn't because of the car horn.
Another lab visit of specific inquiries brings up more cause for concern regarding Kaylee's supposed memory lapses.
HYDRA's on the move again, targeting a certain librarian for reasons Ian has only just found out. Thankfully Agent Carter's there, but the encounter only underlines her ire towards HYDRA.
A portal opens and deposits a weather controller ... with devestating effects
An easy Saturday morning has the Institute Folk out speaking with people
Hanging around outside of S.H.I.E.L.D., Jericho touches base with Agent Carter and Ian to bring some troubling new findings to their attention.
S.H.I.E.L.D. forces raid the previously elusive Charlotte as it makes landfall for a major drug bust.
S.H.I.E.L.D. members and associates gather in the common room, present preparations completed, past legacies brought into perspective and anticipation for a mission in the near future.
Bastion asks SHIELD to provide extra security for a valuable shipment of vibranium. Samantha Carter goes along, and Kani happens upon the convoy just as it's being attacked.
Called to the Institute, the SHIELD team, Ian and Bash't learn something interesting
Kaylee, Bastion and others find themselves with unexpected company crashing their impromptu meeting. The company in question proves they're not to be pushed around.
An angry mob decides to take out their frustrations by trying to burn down the wrong library.
The antivirus treatment for these nanites hits Ian hard, but at least he's in good hands. Jericho's findings on the matter turn up some rather troubling results and has Agent Carter seeing red.
Jericho contacts Bash't, Samantha and Ian to assist in a stakeout of N'Jadaka's last known location. Instead, they're found by a man in catlike armor...
SHIELD is looking for Kenlaris ...
Bastion invites fellow investigators down to his interrogation cells to exchange information about the growing conspiracy they've uncovered.
Jericho and a couple of S.H.I.E.L.D. agents stake out the library for a patron with more than just an overdue book on his record.
Agent Carter and Justin Steele (shapeshifted to resemble a black cat) visit the WeHaul moving company to see what intel they can glean while Kaylee monitors nearby. Justin's 'disguise' earns him a bit more unwanted attention than expected.
AIM attempts to kidnap Subject 40-4, new faces and old acquaintances save him. Soup is involved.
When Kaylee Simmons calls Justin Steele to the Cattle Car to divest himself of his info he finds a few unexpected additions in the presence of Jericho Trent, Samantha Carter and Ian Owenshire. Together, they take what he's brought them and turn it into some solid next steps.
Communication to the Framework in SHIELD HQ and Jericho goes troubleshooting - finding a hole in a wall and questions for Sam.
A certain hacker comes under fire ... what's found is a little ... chilling.
Samantha receives her gift, and the boys get a heart-warming Christmas.
SHIELD checks in. Drug dealers check out. Francisco returns an overdue library book and Ian questions everything he's ever known.
A powerful shockwave ripples through a neighborhood in the far Southeast Side of Chicago, drawing local and SHIELD attention.
Jericho's been doing a bit more digging into the recent drug-related incidents and tries to get interested parties to cooperate in order to further get to the bottom of things.
Samantha meets the"corporate raiders" she's heard so much about in the hopes of getting information.
SHIELD has a lead on the stolen Stark-Fujikawa tech, it leads them to a .. charismatic ... figure
If it's not one thing, it's another. AIM isn't prowling, but something else is. Alchemax wants their toy back, and Francisco decides to lend a hand while SHIELD sticks their nose into things as usual. Throw in a random merc and a librarian with the worst luck and you have a party.
Kaylee Simmons and Agent Carter arrive on scene of yet another unusual occurrence, however already handled by Jericho Trent. Ian just wanted some coffee.