Collateral Mechanics
Once per scene, if someone is taken out (including you), you can pull a highly experimental device out of your pocket, prepared for just such an occasion. Not only does your device completely negate all the stress which would have caused the target to be taken out, it also clears your target’s highest consequence. After that, your device explodes, misfires, goes rogue, or otherwise renders itself inoperable while dishing out some collateral damage.
Associated Base Power
Gadgeteering