You know your way around computers. Maybe you studied to get that way, maybe you have a natural gift and just ‘get’ them but code is your weapon and the digital realms are your playground so long as you can get around sysadmins and intrusion countermeasures.
Basic Machine Control: You can control anything with a computer in it in your area using your Lore skill. Most computers don’t resist, though secured systems present Fair (+2) opposition and more powerful security measure will offer greater opposition. You can only make a machine do something it’s capable of that the computer can control though that’s a lot in built up areas which tend to have a lot of automated tech.
Master Machine Control: You gain +2 to Lore when telling machines what to do.
Built-in Wi-Fi: You have portable hardware able to pick up signals of all sorts. You have a permanently active Internet connection, and you can hear both sides of nearby cell phone conversations.
Alarm Bypass: Technology has so great an affinity for you that security measures—from alarm systems to landmines—simply do not go off for you. They will, however, go off for anyone traveling with you.
Common Power Synergies
Gadgeteering: Because machines listen to you, and you to them, you can create and repair devices much better than anyone else.
- Because you are always online, those who know how to find you can trace your activities and even your physical location. You Can Be Hacked.
- You are exceptionally vulnerable to counter hacking because of the way that you interface with your computers. This can cause Unwanted Feedback.
- Your hacking ability is short ranged and might require direct access to the hardware you want to affect. Your power Requires Physical Contact.
Collateral Damage Effects
Escape Plan: Wherever you are, whatever the situation, you can summon a vehicle, such as a car or helicopter, to take you and your allies to safety. Generally speaking, this vehicle will arrive by crashing through a wall or the ceiling.
Overload: You can make any electronic device overcharge itself to the point where it violently explodes. This counts as a Fantastic (+6) attack against everyone in the same zone as the exploding device.